📕 subnode [[@forshaper/2022 04 02]]
in 📚 node [[2022-04-02]]
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[[Neediness]] comes from [[fixation]].
collapsed:: true
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Your [[enemy]] cannot [[reject]] you. If you are [[fixated]] on an [[object]] that your enemy can associate with, they can offer to feed you that object in return for putting what they [[want]] above what you want. Your [[loss aversion]] becomes their gain.
- Since a [[decision]] is a cutting off of a possible [[future]], many decisions start with [[No]].
- There are always more [[prey]], if one costs too much [[energy]] to get, let it go.
- If you attempt to [[rush]] someone to a [[judgement]], they will be scared into [[defensive]][[resistance]].
- If you do not get what you [[need]], you cease [[moving]] and [[die]]. If you do not get what you [[want]], you [[change]] and [[live]].
- Feed your enemy's feeling of [[stability]] in their [[image]]. collapsed:: true
- If you [[save]] your [[enemy]], you are [[responsible]] for their [[decision]].
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Your [[enemy]] cannot [[reject]] you. If you are [[fixated]] on an [[object]] that your enemy can associate with, they can offer to feed you that object in return for putting what they [[want]] above what you want. Your [[loss aversion]] becomes their gain.
- There are >5200 [[Fremen]] out there. Paint a rallying point.
- Instead of [[yes]] and [[no]] questions, in [[negotiation]], consider 'what would you like me to do'? Or 'how can we do X'?
📖 stoas
- public document at doc.anagora.org/2022-04-02
- video call at meet.jit.si/2022-04-02